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If you wish to post please visit. Coming from someone who's already thrown a couple hundred dollars into my vr library, there needs to be cracks already. While there's some great content up already worth the price point, there have also been a few games released by young and inexperienced devs at the same high price without demos.
(Steam refunds are not the answer to this. They even state in the eula it's not meant for trying games.) A cracking scene helps set a bar for the quality of content and helps stabilize prices. My fear is that the prices will never go down even with more headsets in the wild.
Once enough new users get used to seeing those prices, people will accept it, much like microtransactions in a $60+ AAA game. Good game developers get the support they need and cash grabs go belly up like they deserve. Even reviews are spotty since there's already been a dev called out for creating new accounts to inflate the reviews of his game. Well, why would I buy your game with an inflated price when I can just get it for free. There's a good majority of pirates who will support a good game/developer at a reasonable price, but will pirate and wait.
Just look at Witcher 3, drm free, easy to pirate, still outsold most games around the time. On top of that, they cut the price in half months after it being released and still continue to support it with patches and expansions (real expansions.) If you make a quality game people, even pirates, will support it in the long run because they will want to see more from that developer. The numbers don't lie. Without piracy, there's no real reason to ever drop the game price because right now, there's no real competitor to steam.
At least with a lower price, you're reaching out to an audience that would have never paid full price. I mean, why do you think Steam sales are so popular? They don't have any real price competition. Not to forget, there's also games with workshop support, mod features, online play.
Think Cell Licence Keygen Mac more. Things that are not always easy to do or sometimes possible with a cracked version. Cracking helps to ensure devs think about implementing features like that to help the longevity of the game.
If you want more proof, look at most recent drop in quality of AAA games since they feel they no longer need to worry about piracy. Episodic releases, chopped up low performing games, no mod support, no online play, no lan. For what it's worth, there are several VR games available for pirating now, which are technically more like ripped copies with tweaked *.ini files, not needing cracks. Although I sometimes download them, cuz I'm broke and couldn't have bought them anyway, I'm not sure I buy the argument about piracy being the only form of competition that drives prices down. In theory, almost every product in a capitalist system is subject to supply and demand and games certainly don't belong to a monopoly. If the developer finds that few people are buying his product, he'll lower his prices until optimal or suffer losses that may go towards someone else's game. That's actually another built-in competitor: other VR games.
Even if there may not be quite a similar game to a particular title, people will buy all kinds of other games that also interest them and that they feel like give them the best value. A lot of interesting comments in this related thread: • • • • •.